Synopses & Reviews
andlt;Pandgt;Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson and#149; Durrell Bishop and#149; Brendan Boyle and#149; Dennis Boyle and#149; Paul Bradley and#149; Duane Bray and#149; Sergey Brin and#149; Stu Card and#149; Gillian Crampton Smith and#149; Chris Downsand#149; Tony Dunne and#149; John Ellenby and#149; Doug Englebart and#149; Jane Fulton Suri and#149; Bill Gaver and#149; Bing Gordon and#149; Rob Haitani and#149; Jeff Hawkins and#149; Matt Hunter and#149; Hiroshi Ishii and#149; Bert Keely and#149; David Kelley and#149; Rikako Kojima and#149; Brenda Laurel and#149; David Liddle and#149; Lavrans Løvlie and#149; John Maeda and#149; Paul Mercer and#149; Tim Mott and#149; Joy Mountford and#149; Takeshi Natsuno and#149; Larry Page and#149; Mark Podlaseck and#149; Fiona Raby and#149; Cordell Ratzlaff and#149; Ben Reason and#149; Jun Rekimoto and#149; Steve Rogers and#149; Fran Samalionis and#149; Larry Tesler and#149; Bill Verplank and#149; Terry Winograd and#149; Will Wrightandlt;/Pandgt;
Review
"An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!" Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University The MIT Press
Review
"This will be the bookthe book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind." Don Norman , Nielsen Norman Group and Northwestern University, author of Emotional Design The MIT Press
Review
"This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious." Helen Walters BusinessWeek.com The MIT Press
Review
"Designing Interactions offers multiple interfaces in its own right. It's not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There's an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge's archive shows the truest quality of good interaction design: personality."
— I.D. Magazine"This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious."
— Helen Walters, BusinessWeek.com"This will be the book—the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind."
—Don Norman, Nielsen Norman Group and Northwestern University, author of Emotional Design"During the past forty years, interaction designers have powerfully transformed the daily lives of billions. Designing Interactions is a deeply knowing, intimate portrayal of these people: who they are, how they think, and precisely what they do. If you live or work with computers or cell phones—and who among us has any choice about that?—then you owe it to yourself to read this. A labor of love that was years in the making, this classic has no rival in its field."
—Bruce Sterling, author of Shaping Things"An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!"
—Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University
Review
" Designing Interactions offers multiple interfaces in its own right. It"s not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There"s an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge"s archive shows the truest quality of good interaction design: personality." I.D. Magazine The MIT Press
Review
andlt;Pandgt;"An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!" Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon Universityandlt;/Pandgt; The MIT Press
Review
"All in all, I cannot recommend this book too highly: it is fascinating, stimulating and illuminating." -- Professor Tom Wilson, Information Research The MIT Press
Review
andlt;Pandgt;" andlt;Iandgt;Designing Interactionsandlt;/Iandgt; offers multiple interfaces in its own right. It"s not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There"s an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge"s archive shows the truest quality of good interaction design: personality." andlt;Iandgt;I.D. Magazineandlt;/Iandgt;andlt;/Pandgt; The MIT Press
Review
andlt;Pandgt;"This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious." andlt;Bandgt;Helen Walters andlt;/Bandgt; BusinessWeek.comandlt;/Pandgt; The MIT Press
Review
andlt;Pandgt;"This will be andlt;Iandgt;theandlt;/Iandgt; bookthe book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind." andlt;Bandgt;Don Norman andlt;/Bandgt;, Nielsen Norman Group and Northwestern University, author of andlt;Iandgt;Emotional Designandlt;/Iandgt;andlt;/Pandgt; The MIT Press
Synopsis
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object (beautiful or utilitarian) but as designing our interactions with it.
In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews; including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop, have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO: how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.
Synopsis
Forty designers who have helped shaped human interaction with technology are introduced in a collection of stories that charts the history of entrepreneurial design development for technology.
Synopsis
Digital technology has changed the way we interact with everything fromthe games we play to the tools we use at work. Designers of digital technologyproducts no longer regard their job as designing a physical object--beautiful orutilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designerswho have shaped our interaction with technology. Moggridge, designer of the firstlaptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolutionof ideas from inspiration to outcome. The innovators he interviews--including WillWright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, andDoug Engelbart, Bill Atkinson, and others involved in the invention and developmentof the mouse and the desktop--have been instrumental in making a difference in thedesign of interactions. Their stories chart the history of entrepreneurial designdevelopment for technology.Moggridge and his interviewees discuss such questions aswhy a personal computer has a window in a desktop, what made Palm's handheldorganizers so successful, what turns a game into a hobby, why Google is the searchengine of choice, and why 30 million people in Japan choose the i-mode service fortheir cell phones. And Moggridge tells the story of his own design process andexplains the focus on people and prototypes that has been successful at IDEO--howthe needs and desires of people can inspire innovative designs and how prototypingmethods are evolving for the design of digital technology.Designing Interactions isillustrated with more than 700 images, with color throughout. Accompanying the bookis a DVD that contains segments from all the interviews intercut with examples ofthe interactions under discussion.Interviews with: Bill Atkinson - DurrellBishop - Brendan Boyle - Dennis Boyle - Paul Bradley - DuaneBray - Sergey Brin - Stu Card - Gillian Crampton Smith - ChrisDowns- Tony Dunne - John Ellenby - Doug Englebart - Jane FultonSuri - Bill Gaver - Bing Gordon - Rob Haitani - Jeff Hawkins- Matt Hunter - Hiroshi Ishii - Bert Keely - David Kelley -Rikako Kojima - Brenda Laurel - David Liddle - Lavrans L?vlie -John Maeda - Paul Mercer - Tim Mott - Joy Mountford - TakeshiNatsuno - Larry Page - Mark Podlaseck - Fiona Raby - CordellRatzlaff - Ben Reason - Jun Rekimoto - Steve Rogers - FranSamalionis - Larry Tesler - Bill Verplank - Terry Winograd -Will Wright
Synopsis
A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.
Synopsis
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In
Synopsis
andlt;Pandgt;A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.andlt;/Pandgt;
About the Author
The award-winning designer Bill Moggridge, pioneer in interaction design and integrating human factors disciplines into design practice, was Director of the Cooper-Hewitt National Design Museum in New York City and a founder of IDEO, the famous innovation and design firm.