Synopses & Reviews
CREATE DIGITAL SCULPTURES THAT ASTOUND
Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. ZBrush might seem intimidating at first, but professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools.
The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. Whether you're a digital-art novice or a professional designer seeking to add ZBrush 4 to your toolkit, Introducing ZBrush 4 is the book to get you there.
Understand ZBrush's unique sculpting and painting technology
Take a tour of ZBrush 4's innovative interface and powerful toolkit
Work with digital clay and effectively use the full array of sculpting brushes
Master ZSpheres for armature and ZSketching for creating meshes
Explore exciting new tools for creating hard surface objects
Learn how to set lighting, create materials, and render in ZBrush
Create animated turntables within ZBrush to show off your work
VALUABLE COMPANION DVD
The DVD includes example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures.
Render fur and fiber
Add realistic lighting and materials to your models
Master detailing and texturing techniques
www.sybex.com/go/introducingzbrush4
Synopsis
Get started on ZBrush with the updated edition of this valuable how-to
Introducing ZBrush 4 helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair. Introduces you to the latest version-ZBrush 4-software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and this detailed guide.
Synopsis
Introducing ZBrush 4 launches readers head-on into fulfilling their artistic potential for sculpting realistic creature, cartoon, and hard surface models in ZBrush.
ZBrush's innovative technology and interface can be intimidating to both digital-art beginners as well as veterans who are used to a more conventional modeling environment. This book dispels myths about the difficulty of ZBrush with a thorough tour and exploration of the program's interface. Engaging projects also allow the reader to become comfortable with digital sculpting in with a relaxed and fun book atmosphere.
Introducing ZBrush 4assuages the apprehension and gets artists quickly involved in creating their own work, as they complete tutorials on digital sculpting, painting, detailing, textures, lighting, rendering, and working with other 3D applications.
Synopsis
Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results.
- Understand ZBrush's unique sculpting and painting technology
- Take a tour of ZBrush 4's innovative interface and powerful toolkit
- Work with digital clay and effectively use the full array of sculpting brushes
- Master ZSpheres for armature and ZSketching for creating meshes
- Explore exciting new tools for creating hard surface objects
- Learn how to set lighting, create materials, and render in ZBrush
- Create animated turntables within ZBrush to show off your work
The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
About the Author
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for over twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, Chase Bank, Genentech, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric teaches digital sculpting at the Gnomon School of Visual Effects in Hollywood. He is the author of Introducing ZBrush, Mastering Maya 2011, Mastering Maya 2009, and Maya Visual Effects: The Innovator's Guide, all from Sybex.
Table of Contents
Foreword.
Introduction.
1 Pixels, Pixols, and Polygons.
2 Facing the interface.
3 Basic Digital Sculpting.
4 Subtools, ZSpheres, and Zsketching.
5 Shadow Box and Clip Brushes.
6 Remesh and Projection.
7 Advanced Brush Techniques.
8 Polypainting and Spotlight.
9 Rendering, Lighting, and Materials.
10 Morph Targets, Layers, and the ZBrush Timeline.
Appendix About the Companion DVD.
Index.