Synopses & Reviews
Synopsis
Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills
Key Features
- Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018
- Build custom scripts to make your game characters interactive
- Explore and implement AritificiaI Intelligence techniques to bring your game to life
Book Description
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.
Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
What you will learn
- Set up your Unity development environment and navigate its tools
- Import and use custom assets and asset packages to add characters to your game
- Build a 3D game world with a custom terrain, water, sky, mountains, and trees
- Animate game characters, using animation controllers, and scripting
- Apply audio and particle effects to the game
- Create intuitive game menus and interface elements
- Customize your game with sound effects, shadows, lighting effects, and rendering options
- Debug code and provide smooth error handling
Who this book is for
If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.
Synopsis
Learn everything you need to know about object-oriented JavaScript with this comprehensive guide. Enter the world of cutting-edge development
Key Features:
- This book has been updated to cover all the new object-oriented features introduced in ECMAScript 6
- It makes object-oriented programming accessible and understandable to web developers
- Write better and more maintainable JavaScript code while exploring interactive examples that can be used in your own scripts
Book Description:
JavaScript is an object-oriented programming language that is used for website development. Web pages developed today currently follow a paradigm that has three clearly distinguishable parts: content (HTML), presentation (CSS), and behavior (JavaScript). JavaScript is one important pillar in this paradigm, and is responsible for the running of the web pages.
This book will take your JavaScript skills to a new level of sophistication and get you prepared for your journey through professional web development. Updated for ES6, this book covers everything you will need to unleash the power of object-oriented programming in JavaScript while building professional web applications. The book begins with the basics of object-oriented programming in JavaScript and then gradually progresses to cover functions, objects, and prototypes, and how these concepts can be used to make your programs cleaner, more maintainable, faster, and compatible with other programs/libraries.
By the end of the book, you will have learned how to incorporate object-oriented programming in your web development workflow to build professional JavaScript applications.
What You Will Learn:
- Apply the basics of object-oriented programming in the JavaScript environment
- Use a JavaScript Console with complete mastery
- Make your programs cleaner, faster, and compatible with other programs and libraries
- Get familiar with Iterators and Generators, the new features added in ES6
- Find out about ECMAScript 6's Arrow functions, and make them your own
- Understand objects in Google Chrome developer tools and how to use them
- Use a mix of prototypal inheritance and copying properties in your workflow
- Apply reactive programming techniques while coding in JavaScript
Who this book is for:
This book is ideal for new to intermediate JavaScript developers who want to prepare themselves for web development problems solved by object-oriented JavaScript